How it works
The depth of the well at grid position (i, j) is set by `(i² + j²) mod N` over an N×N grid of prime N. Because it scatters in two axes, one module already breaks up reflections well; tiling several modules across a wall benefits from modulation to avoid a repeating lattice — Fresnelcut turns that on automatically.
Each cell is a square block of a set footprint. The deepest cell drives how thick your stock needs to be, which Fresnelcut reports as you design.
Worked example: N = 5 at 500 Hz
Pick N = 5 and a 500 Hz design frequency. λ₀ ≈ 686.4 mm, so the per-cell step is u = λ₀/(2·5) ≈ 68.64 mm. The 1-D residues `i² mod 5` for i = 0…4 are `0, 1, 4, 4, 1`; the grid height at (i, j) is `(i² + j²) mod 5`, which for the first two rows looks like:
| i \ j | 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|---|
| 0 | 0 | 1 | 4 | 4 | 1 |
| 1 | 1 | 2 | 0 | 0 | 2 |
Multiply each cell by u ≈ 68.64 mm to get its depth — the deepest cell in this 5×5 grid is height 4, so 4 × 68.64 ≈ 274.6 mm of stock. Open this exact panel in the designer to see the full 5×5 map and get the cut file.
Stock, kerf, and what you'll need to build it
A 2-D grid needs a solid backer sheet the wells are cut or routed into (through-cutting a grid the way a 1-D panel's wells can be through-cut isn't practical), so budget for a base panel plus the well depth. Tiling more than one module across a wide wall reimposes a repeating lattice on both axes at once — worse than a 1-D panel's single-axis repeat — so Fresnelcut turns on modulation automatically once a design spans multiple modules, alternating module orientation so the tiling doesn't add its own lobe.
2D QRD vs. skyline
Both scatter two axes. A skyline diffuser is built from a different sequence (primitive-root, folded by CRT into a non-square X×Y grid) and, block for block, suppresses the straight-back reflection the way a PRD does — a 2-D QRD does not. Pick 2-D QRD for the classic grid-of-wells look and the most published reference material; pick skyline for the block-city aesthetic and specular suppression.
Where a 2-D grid earns its keep over a 1-D strip
A 1-D QRD only scatters the axis perpendicular to its fins — mount it on a side wall and it does nothing for reflections arriving from the floor or ceiling. A ceiling cloud, a wide rear wall, or any surface catching reflections from more than one direction is where the extra build complexity of a 2-D grid pays for itself; on a narrow side-wall strip where reflections really do arrive along one axis, a 1-D panel does the same acoustic job for a simpler build.
d(i,j) = [(i² + j²) mod N] · λ₀ / (2N)An N×N grid (prime N). The additive residue array is what gives two-axis scatter.
Best for
- Ceiling clouds and large rear walls
- Rooms where reflections come from several directions
Not the tool for
- Bass problems (use an absorber)
- Tight side-wall strips where 1-D scatter is enough
Start from a common size
N is the number of wells (a prime). More wells scatter more smoothly but make a wider, deeper panel. Pick one to open the designer pre-set: