Fresnelcut

Fundamentals

What is a quadratic-residue diffuser?

A quadratic-residue diffuser — QRD for short — is an acoustic panel that scatters sound reflections instead of bouncing them straight back. It's the striped, well-and-fin panel you see in studios and listening rooms.

Scattering, not soundproofing

A hard flat wall reflects sound like a mirror reflects light: one strong echo heads back toward you. A diffuser is more like frosted glass — it takes that same energy and spreads it across many directions, so no single reflection dominates. The room still sounds live, just even and spacious rather than harsh or echoey. A diffuser does not reduce how much sound is in the room; for that you need an absorber.

Why the wells vary in depth

The panel is a row of wells of different depths separated by thin fins. When a sound wave hits it, each well reflects with a slightly different delay, and those delayed reflections interfere so that energy fans out evenly. The magic is in the sequence of depths.

For a prime number of wells N, the depth of well number n is proportional to `n² mod N` — the remainder when n² is divided by N. This quadratic-residue sequence has a mathematically flat scattering response, which is exactly what you want.

s_n = n² mod N, d_n = s_n · λ₀ / (2N)
λ₀ is the wavelength at the design frequency f₀. A well's depth is its residue times a fixed step.

What band does it cover?

The design frequency f₀ sets the low edge — below it the wells are too shallow to do much. The high edge is roughly `c / (2·W)`, where W is the well width: above that the wells are wide compared with the wavelength and the panel starts acting like a flat plate. Narrower wells reach higher.

A single 1-D QRD scatters in one plane (perpendicular to its fins). Turn the fins vertical and it spreads sound side to side.

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